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su_crow

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A member registered Jan 15, 2021

Recent community posts

Took me a while to get around to play this, but it is quite fun as one would expect.





spoilers:


there's a bug in the chaotic realm that results in the ability to fly despite text implying that you shouldn't be able to do this, kinda trivializes the platforming puzzle.

Fuck.

I have had the same issue

For anyone interested in playing this: play the web version, the download version is so small as to be impossible to see

the lock is for the feature itself, not the temperature, despite appearances 

it always was affected by that, the actives of a couple of the biological damage ones got nerfed tho

corruption increases the strength of the enemies, reducing corruption weakens them back towards the baseline of enemies of that particular zone

Welcome to Cuppy Dog City :D

This hit like a truck, excellent work

Cute little thingy, an enjoyable little thingamajig, good art as well!

It's a shame that occurred but the new stuff is cute so far

Do not like(in a good way) 

This is incredibly well done, really evokes my innate paranoia and heightens it. I will not play this as the experience of simply reading the rules transports me to the points at which I have experienced this sort of belief while out and about. 


TL;DR yeah, this is a very well made thing, accurately, hard to describe how well made it is, too close

I have encountered a softlock, something about the troubadour gives you negative gold when defeating enemies, so if you lose all your units with negative gold you cannot even recruit basic folk for 0 gold

it works now :D

Thanks a bunch :D

The new update crashes the game on launch and asks for steam to be played

Phenomenal DLC! Just a beautiful story, made me cry

thank you,,,,, I am embarrassed but grateful nonetheless, glad it isn't a bug you have to fix :D

I do not know where to file a bug report, but the flag that should acknowledge me having the id badge thingies hasn't been tripped but I have them and now there's nothing I can do to progress

Ver 1.4.0.0

2023-01-12 5:11:38 PM

System.InvalidOperationException: An unexpected error has occurred.

   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 numVertices, Array indexData, Int32 indexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration, _D3DFORMAT indexFormat)

   at Celeste.GFX.DrawIndexedVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Int32[] indices, Int32 primitiveCount, Effect effect, BlendState blendState) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Memory\GFX.cs:line 268

   at Celeste.LightingRenderer.BeforeRender(Scene scene) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\Renderers\LightRenderer.cs:line 242

   at Monocle.RendererList.BeforeRender() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\InternalUtilities\RendererList.cs:line 50

   at Celeste.Level.BeforeRender() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\Level.cs:line 2192

   at Monocle.Engine.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 325

   at Celeste.Celeste.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Celeste.cs:line 216

   at Monocle.Engine.Draw(GameTime gameTime) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 298

   at Microsoft.Xna.Framework.Game.DrawFrame()

   at Microsoft.Xna.Framework.Game.Tick()

   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.GameHost.OnIdle()

   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)

   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.Run(Form mainForm)

   at Microsoft.Xna.Framework.WindowsGameHost.Run()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 348

There's a smiley face in the demo end screen thingy :)

Everyone's sides are so sensitive in this game lmao, they're just like me fr :p

I like Gummy! They are friend :D

Too easy to get stuck in walls with no recourse, unfortunately just sorta gave up

Very fun little game, nice platforming challenges with a variety of ways to solve issues. A few comments:  hazard and enemy hitboxes are too dissimilar, often I found myself dying without touching the graphic of the hazard. Climbing is a bit slippery. At one point the text didn't advance on button press and then advanced some time later.  Overall good but certainly a bit jank at times.


Crossposted with game page

(1 edit)

Very fun little game, nice platforming challenges with a variety of ways to solve issues. A few comments:  hazard and enemy hitboxes are too dissimilar, often I found myself dying without touching the graphic of the hazard. Climbing is a bit slippery. At one point the text didn't advance on button press and then advanced some time later.  Overall good but certainly a bit jank at times.

Crossposting with the gamejam page.

(1 edit)

SPOILERS



















I say this on behalf of basically anyone, but fuck stoner cop, fuck entrapment lady and fuck regular cop guy.  Truly living up that ACAB lmao




SPOILERS OVER

wife derangement syndrome is such a mood ngl

Fun game, beat both towers combined at about 85 minutes, may or may not return to speed run a bit, all in all a fun little game.

(1 edit)

Dog bless, thanks for the timely update :D


Also good game, a bit on the grindy side if you wanna have all characters be an acceptable level but otherwise love the story :D

After the elevator crashes, the game stops progressing and she just sorta floats there with one of her magic ghosts.

Good to know! Thanks for the timely reply :D

Champ defeat was(if my memory serves me):

Slot 1: Vampire Siren

Slot 2: Backdoor Spider

Slot 3: Soul-Stealing Edge

Slot 4: Avenging Ronin

Had a fun time, was wondering if it is possible to acquire gilgamesh? I have acquired all other bumpers and beaten all opponents and scoured the map, with no results.

Rolling that choosing no blood just ends the game and brings you to the start menu again

Deeply disorienting experience, really captures the airport vibes!

The only sustainable strategy appears to be getting rid of anyone who is rude(they will steal no matter what you do unless you dead them) and prioritizing farmers, as the inflation of prices means that creds become near useless by the end but rations produced will always feed one person.

Deeply distressing *thumbs up*

I am unreasonably excited for this to release!

"We want to preserve the local character (wink, wink, nudge, nudge) without 'raising crime' (finger quotes) or attracting the wrong element (giant neon sign: No Italians)"


excellent writing lmao